Dear CJ, This is a draft of an introduction I'm writing for a chapter in an EU-sponsored handbook on multimedia. Hope it is interesting. Feedback welcome. Cheers, Richard @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MULTIMEDIA AND BROADBAND NETWORKING -- REVOLUTION OR CONSOLIDATION? ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Advances in personal computers and digital networking are clearly bringing us to the verge of a revolution in communications, entertainment, information dissemenation, and less predictably, to the verge of a revolution in the very fabric of society and the political process. Just as desktop publishing (DTP) revolutionized the print industry, so will desktop multimedia revolutionize the multimedia production industry. As the power/price curve continues to drive upwards, affordable desktop computers will be able to perform the same functions now delivered by expensive studio equipment. More powerful media-production software will open up multimedia production to individuals and organizations who lack the expertise required to operate today's studio equipment. The number of people and organizations who can produce useful multimedia will increase dramatically. The presentation values of multimedia will continue to evolve. Movie-quality special effects, merging of animation and video, mixing of audio and video tracks, the ability to include user-interactivity -- all of these will be increasingly available and convenient to use in desktop productions. On the consumer side, there will be a corresponding increase in the functional sophistication and simplicity of use of multimedia player/interaction devices. The uses for mutlimedia are too diverse to enumerate, including news, entertainment, documentaries, games, interactive adventures, training, education, sales, advertising, and so on. Increasingly multimedia solutions will be employed in preference to print solutions, face-to-face presentations, etc., due to the lower cost and/or greater impact which is achievable. In the case of _commercial_ multimedia, such as entertainment and games, the development of the marketplace will depend not only on the production tools, but at least as much on the distribution channels. Small independent producers and artists will be able to create MTV-like segments, or full-length features, but whether they can sell them commercially will depend on distribution factors. This brings us to the subject of networking. The most significant single technological development, in terms of the multimedia future, will be the advent of switched, digital, broadband networks. This will fundamentally change the distribution economics of all media industries. Physical distribution of film reels and video tapes will be as antiquated as carrier pigeons. Broadband networking technology is well understood, as are the engineering issues and costs involved in its deployment. This communications revolution has not been waiting for further research and development, but has been slow to start due to economic and political factors. Broadband networking can deliver high resolution multimedia material, recorded or live, to individual consumers around the world. Such networks can be based on satellites, microwaves, fiber optics, existing cable systems, and to some extent, standard twisted-pair phone lines. These various implementations can interconnect with one another, so that the industry can begin quickly, and then evolve over time. Unlike today's television broadcast networks and cable systems, switched digital networking provides _two-way_ communications. This means that digital networks may take over many of the functions of the telephone and postal systems, besides taking over delivery of news and entertainment. As Internet has demonstrated, electronic mail and bulletin boards provide a potent infrastucture for organizing groups, conducting business, and for generally supporting interpersonal and group communications. These kinds of applications can be supported at low cost on a broadband network, because they require far less bandwidth than does video material. Broadband technology has the potential to provide a general-purpose communications infrastrucuture, one that could economically and efficiently support the communication needs of individuals, businesses, government, and the media industries. Like today's telephone services, a broadband network could be made available on a commodity basis, with the price of usage depending primarily upon how much bandwidth load is put on the network. As demonstrated by Internet, digital communications have the _potential_ to connect people together, to create virtual communities, to expand the modalities of society, and to facilitate vibrant participation in the democratic process. This has been accomplished largely with voice-grade phone lines and ascii-text messages. A broadband digital infrastructure could theoretically expand such activity, making it cheaper and more universally accessible. But commodity transport is not the only business model that could be adopted for digital networking. Instead, the network could be positioned as a proprietary distribtution channel, similar to today's cable systems or commercial broadcast channels. This would increase profit margins to network operators and to commercial vendors of media content, but could eliminate many of the potential societal applications from the network. Instead of a public commons and community gathering place, cyberspace would become a private shopping mall. This proprietary model of cyberspace/networking seems to be the one attaining dominance. In the United States, whose policies in this area are likely to be highly influential elswehere, the Telecommunications Act of 1985 aims to remove regulations on market entry and pricing. Meanwhile, the big players in the media industry are actively jostling for position. There has been a mania of mergers, such as those between Disney & ABC, and Time-Warner & Turner Broadcasting. If deregulated, the telecom operators could also participate in such mergers. This could result in a situation where the large media and communications conglomerates can set the "rules of the road" as they wish -- cyberspace is in danger of being ruled by "robber barons", as were railroads in the late nineteenth century. Prices could be set at "all the traffic will bear", and uses of digital networking limited to those that are the most profitable to the large media/telco conglomerates. Although these trends are strongest in the U.S., the European drive toward privatization suggests that the same situation will come about in Europe as well. In summary, there's a watershed political decision to be made: will there be a digital communications infrastructure that is affordable to all (as are today's phone systems, postal services, and highways), or instead will the infrastructure be packaged as a proprietary delivery channel (as are today's commercial television, cable systems, and movie-distribution arrangements). This decision is driven neither by technology nor by "the market" -- it is a societal decision, to be reached through the political process, and implemented as industry regulations. If the decision is for a commodity infrastructure, this would lead to a renaissance of cultural creativity. Small, independent producers could efficiently reach distributed audiences, and compete successfully with well-funded Hollywood productions. There could be a democratization of art and culture, reversing the mass-media trends of the twentieth century. This could amount to a renaissance of democracy itself. It would certainly lead to a desktop "cultural revolution": the mass media of today could be left behind, along with mainframe computers and dinasaurs. The emergence of artist-entrepreneurs and dynamic new audiences for their work would create a whole new industry and transform society in unpredictable ways. If the decision is for a proprietary infrastructure, aimed at serving private interests, then the result will be quite different. This could lead to a consolidation of the power of the mass media, a stifling of political debate, and further concentration of power over news, entertainment, politics, and culture into the hands of a corporate elite. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ~=-=-=-=-=-=-=-=~=-=-=-=-=-=-=-=-=~--~=-=-=-=-=-=-=-=-=~=-=-=-=-=-=-=-=-=~ Posted by Richard K. Moore <•••@••.•••> Wexford, Ireland (USA citizen) Editor: The Cyberjournal (@CPSR.ORG) See the CyberLib at: http://www.internet-eireann.ie/cyberlib See Cyber-Rights library: http://jasper.ora.com/andyo/cyber-rights/cyber-rights.html You are encouraged to forward and cross-post messages and online materials for non-commercial use, provided they are copied in their entirety, with all headers, signatures, etc., intact. ~=-=-=-=-=-=-=-=~=-=-=-=-=-=-=-=-=~--~=-=-=-=-=-=-=-=-=~=-=-=-=-=-=-=-=-=~
Share: